Touch Rugby Program — Bullseye Sports & Training

School Extracurricular Program

Touch Rugby Program

Fast-moving, high-skill touch football developing evasion, support play, passing accuracy and game sense — with the science of speed and decision-making woven in.

Year 1 – Year 6Team Sport

60–75 minutes

Session Length

Up to 40 students

Group Size

Weekly sessions

Frequency

All equipment provided

Equipment

About This Program

Teamwork, agility and fast decision-making in every session

Our Touch Rugby program is built around teamwork, agility and smart play. Students develop passing, evasion, support play and defensive positioning through high-energy drills and games. Sports science discussions cover changing direction, balance, acceleration and energy expenditure — giving students real insight into how their bodies perform.

Inclusive & Safe

Touch rugby is non-contact — every student can participate confidently regardless of size, strength or experience.

Develops Agility

Evasion, direction changes and quick footwork are central to every drill and game — agility improves rapidly.

Teamwork First

Support play, communication and leadership are built into every drill — students learn to play for each other.

Decision-Making Speed

Fast-paced games train students to read play and make smart decisions under pressure in real time.

What We Cover

Senior Track & Field

  • Passing technique — flat pass, pop pass, spin pass mechanics
  • Catching — two-handed catch, body position, eyes on the ball
  • Running lines — straight lines, angles, beating the defensive line
  • Evasion — sidestep, goose step, change of pace
  • Defensive positioning — line speed, communication, touch technique
  • Support play — depth, width, dummy half role
  • Small-sided games — 3v3 to 6v6 with structured rules and coaching

Session Times

Flexible Scheduling

Early Morning

7:30am – 8:45am

Start the day with high-energy touch rugby before the school bell — fast, fun and a great way to kick off the morning.

Early Afternoon

3:00pm – 4:15pm

Ideal for families who need a slightly later pick-up — students train straight after school while parents finish the work day.

Late Afternoon

4:30pm – 5:45pm

Perfect for families who want their child to have a break after school before heading into training.

Can't see a time that works? Contact us — we'll do our best to accommodate your school's timetable.

Coaching Methodology

Technique in Depth

We don't just run drills — we explain the mechanics behind every skill so students understand what they're doing and why. Click each section to explore the coaching detail.

A good pass in touch rugby is flat, fast and leads the receiver into space. We teach three types of pass and when to use each — because the right pass at the right time is what creates try-scoring opportunities.

1

Flat Pass

The standard pass — thrown parallel to the try line so the receiver takes it running at full speed. Both hands on the ball, swing from the hip, fingers point at the target on release. The ball should arrive at chest height.

2

Pop Pass

A short, soft pass to a player running close by — typically the dummy half picking up from the ruck. One hand under the ball, a gentle upward flick. Timing is everything: too early and the receiver has to wait; too late and they've run past.

3

Spin Pass

For longer distances — the spin stabilises the ball in flight and maintains speed. The ball rolls off the fingers with a spiral spin. We teach this with stationary drills before adding movement.

Sports Science

The Science Behind Touch Rugby

Every session includes a sports science moment — a short, engaging discussion that helps children understand how and why their body performs the way it does. Tap "Deeper fact" to go further.

Change of Direction

"Why is it harder to change direction at full speed?"

Momentum is mass multiplied by velocity — the faster you're moving, the more force is required to change direction. To change direction efficiently, athletes must decelerate (brake) before re-accelerating. This requires strong eccentric muscle contractions (muscles working while lengthening) in the quads and glutes.

Spatial Awareness

"How do great players always seem to know where everyone is?"

Peripheral vision and pattern recognition improve with practice. Expert players scan the field more frequently and more systematically than beginners — they build a mental map of player positions that they update constantly. This is called 'situation awareness' and it's a trainable cognitive skill.

Energy & Recovery

"Why do we recover faster between short sprints than long runs?"

Short explosive efforts (under 10 seconds) use the phosphocreatine (ATP-PC) system, which replenishes quickly — approximately 50% recovery in 30 seconds, 95% in 3 minutes. Long runs use the aerobic system, which depletes glycogen stores that take hours to replenish. Touch rugby is predominantly ATP-PC and glycolytic — sprint, recover, sprint again.

Get Started

Bring Touch Rugby to Your School

We work directly with school coordinators to schedule programs that fit your timetable, year levels and goals.